Lists
The Lists module is for the simplest thing there is: a list with items you check off. Shopping lists, to-do, packing, whatever you'd otherwise scribble on paper.
Check things off
A list holds items you tick as you go. No status workflow, no fields to fill unless you want them. Just a checklist that remembers where you left off.
Saying you'll get it
A shared list has a problem paper doesn't: two people at two different shops both buy the milk. Every unchecked line carries an I'll get it toggle. Tap it and your name sits on that line for everyone else, so the other phone can see the milk is handled before it ends up bought twice. Never mind takes it back.
The list refreshes itself while it is open, roughly every fifteen seconds and whenever you return to the tab, because a claim made in one shop is only useful if it reaches the other one without anybody pulling to refresh.
Checking a line off clears the claim with it. Once the thing is bought, who was going to get it stops being a question worth answering, and a checked line saying someone is still fetching it would just be wrong.
Filled by the rest of Cobblr
Lists don't have to be typed by hand. A wire can add an item on an event, so a part that drops below its reorder point can land on a shopping list on its own.
The auto-add is an ordinary wire, so it's yours to shape: choose the event, choose the list, add a condition ("only when tagged consumable"). The shipped example is the low-stock shopping list, but any event in the workspace can feed any list.